5/6/2023 0 Comments Gzdoom 2.1.1Updated engine to GZDoom v3.3.1! This will probably invalidate your save game, though,īut it's totally worth it since it fixes a lot of things. Let us know if there are any major issues)! Also there's plenty changed between version 1.4 (Square-ware) We've also made OSX builds for our Mac-using friends (though we're kinda new to it. Hey, everybody! The Adventures of Square Episode 2 is finally OUT! It's beenĪ long road frought with delays and danger, but we've finally delivered. We're really glad that people like the game, Phew! That's a lot! Thanks for being patient with us this past year. Removed "Hardware Gamma" from the menu.The "Bubbling Goop" effect never turned off its ambient noise if deactivated.Some shootable, non-threatening objects drew Autoaim fire.However, the Revolt death is a little larger and more damaging! Ovolt/airvolt death explosions have a smaller radius and deal less damage.Jetpack Jerks now have a small delay before firing.The Oozi Jerk has a small delay before firing plus a warning sound.Made the Eyescreamer a bit heavier so he doesn't go flying too fast when getting shot.Hello, DM05! So THAT'S where the Orange Building in E2A3 went!.The secret exit to E2A12 is a little easier to get to.E2A11 has some more graphical acoutrement.E2A7's yellow armor was too easy to jump to, and completely broke sequence too easily.Made the Pyramid Key in E2A6 a bit tougher to speedrun to.Too many players missed it, and we didn't convey its "openability" enough. E2A5's small jelly cubes were terrible.Goodbye giant Orange Building in E2A3 that added 5 to 10 min.Fixed some navigational issues on E2A2.E2A1 had an intermission camera that was stuck to the ceiling.Changed how non-bubbly lava damages players (more forgiving).Fixed up E2 maps - misalignments, added "Effect Zones" as well.Fixed up E1 maps - misalignments, added "Effect Zones" for performance reasons.Fixed the "Hot Sauce Keeping Invulnerability Between Maps" bug.
0 Comments
Leave a Reply. |